Func_traintrack cant find manual accel

It functions as a moving platform that the player can ride. So to get around that. It functions as a moving platform that the player can ride. To solve this issue, some or all of the path_tracks must have their New Train Speed variable set to a non-zero value.So idealy I need to find a way to set the func_tracktrain to the first path_track once it reaches the final path_track and wait there until it triggers again.

Aug 18,  · How do I make pigeons in CS GO work? So idealy func_traintrack cant find manual accel I need to find a way to func_traintrack cant find manual accel set the func_tracktrain to the first path_track once it reaches the final path_track and wait there until it. In HL2 there was a class for the crow-AI, but I found nothing in the CSGO version of hammer. func_traintrack cant find manual accel I want them to be strutting around here, and fly away when players are close, but seem to have no luck.Bug: Due to poor coding, the Reverse and StartBackward may not function correctly if the New Train Speed property in the involved path_track entities is set to 0. The train may fail to reverse, jamming in place or moving in the wrong direction. func_tracktrain is a brush entity available in all Source games.

I want them to be strutting around here, and fly away when players are close, but seem to have no luck. It follows a path of path_track entities. Discussion in 'Game Modifications' started by Murlock, May 4, Func_traintrack will always spawn at the first path_track, thats right.

May 11,  · Path_tracks and func_tracktrain. thank you again for any help, i'll be working on this problem solidly. How do I make func_traintrack cant find manual accel pigeons in CS GO work?

In HL2 there was a class for the crow-AI, but I found nothing in the CSGO version of hammer.


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